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Important Notes

# Wizard Wars is a text based, role playing, strategy game that requires good thinking in order to play it successfully.

# This game is turn based. It means that there is only so much you can do in one day (or turn) with your wizard.

# Please note that you decide on the interactivity you want to have with the other players. We have tools such as the forum, chat-room, guilds, wars and duels that will help you decide how much you interact with others.


What to do first?

So you're new to the game? We suggest that you take our Guided Tour of the game site, it provides a better understanding of the game and appears further down the page, BUT for those of you that are eager to begin, here is a brief outline on how to play...

# Step 1: Try to imagine what kind of wizard you want to be. What kind of magic will you train the most? Do you want to be fast, intelligent and strong? Will you play alone or are you going to seek allies?

# Step 2: It is time to choose your preferred magic. Click on the link 'Preferences'. The top section of that page is to set your preferred magic. Choose between FIRE, WATER, EARTH, or WIND. Click on SAVE once you have chosen.

# Step 3: You start with 106 experience points with which you can use to improve your stats (vital statistics). Click on the link 'Stats'. All stats are useful.

Each STAT has a different function and can affect how well your wizard progresses in the game.

You will need to experiment with the different combinations of advancement on your STATS to gain a balance that makes your wizard advance faster and become stronger in the game.

PHYSIQUE affects how hard your spell will hit its target

REACTION affects your speed and agility

KNOWLEDGE affects your ability to use different spells

STAMINA affects how many times you can take a hit before going unconscious

CONCENTRATION determines how many mistakes you will make while casting spells

WISDOM allows you to use your stats and spells to their maximum


# Step 4: Gold pieces are the common currency you are going to use throughout the game. You start with 100 gold pieces, and you should use them to train your spells. Click on the link 'Spells'. There are two types of spells: ATTACK spells and DEFENCE spells. We suggest that you only train the attack spell of your preferred magic. As for the defence spells, the choice is up to you.


# Step 5: Do you want to try getting experience points right away? Of course you do! Click on the link 'Duels'. Choose any opponent in the pull down menu and click on the 'Duel Now' button. Even if you win or lose, you should have won experience points. Go back to the 'Stats' page and do some improvements.


# Step 6: You should now choose a stadium. There are 6 stadiums to choose from. The first four stadiums are for players that concentrate their defence and attack spells on their preferred magic. The fifth one is a random stadium and is normally chosen by players with balanced attack and defence spells. The sixth one is played with the preferred magic of every wizard. It is normally used when your defence spells are balanced. Stadiums are run once every 24 hours and an email report will be sent to your email address. Please make sure that you sign up with a valid email address.

The Other Options
We suggest that you take a look at all the options in the game. Items, Levitation Mode, Controlled Duel, Curse, Enemies, Guilds, Wizard Tower War, Discussion Forums, Chat and Post Office are all part of the game. Most of the sections have their own FAQs. Click on the title of every section to see its FAQ.

The Guided Tour

Want to know more? Well here is a simple walk through of what is what and how you accomplish your goals.

Your goals! Well there is a great place to start! You are probably sitting there wondering what this game is about. Your goal should start with building the best wizard in the game. We all want to be the best, don't we? We don't play games to lose!

Now that that is out of the way, here is an explanation of the game: A turn based strategy game involving player vs. player and stadium battles in which you gain experience and gold to become the best wizard in the game!

So, "How do you do it?" you ask. That will be totally up to you. But we are going to do our best to get you started, and have some understanding of how to do it.

First, let's look at the main screen. We have all our links on the left margin. Here is what they do, listed from top to bottom:

Summary: This is all about you. Once you log in, this is the screen that comes up. It tells you your overall ranking, your overall performance in the daily stadiums, your total experience points, gold, silvers, and has a link to change your levitation mode. It also informs you of how many days are remaining in your free trial period or, if registered, details of this.

Last Night Summary: This is what happened for your last stadium battle, and is a cut down version of the email that you would normally receive.

Stats: Adjust your wizard's stats with the experience you have won.

Spells: Adjust your wizard's spells with the gold you have won.

Items: This is where you can purchase items to help boost your stats and spells. You use silver pieces, which are won in the Guild and Wizard Wars, and by referring other players (that register) to the game. This option is for registered players only.

Betting Shop: Take a gamble, Want more gold, well the betting shop is for you, as long as you can afford to lose. Research the wizards to find out who is doing well then make you choice. Wizard Wars betting is based on choosing the winning wizard in a stadium. If you choose the winning wizard then you will recieve the amount of money you bet multiplied by the worth of that wizard.

Example: You bet 500 gold coins on Wizard1 (2 multiplied by your original bet of 500)

If Wizard1 wins then you will receive 1000 gold coins (2 multiplied by your original bet of 500)

f Wizard1 makes top 3 then you will receive 666 gold coins (66% of what the winning bet would have been )

If Wizard1 makes top 10 then you will receive 333 gold coins (33% of what the winning bet would have been)

If Wizard1 does not make top 10 then you lose 500 gold coins.

Note: Your initial bet does not get returned to you... only what you win

Levitation Mode: This is where you change how you play in the daily stadium. COWARD, BRAVE or MAD. If you use BRAVE or MAD, you can raise your experience and gold winnings, but beware, you may get injured. There is a chart detailing what your chances are of being injured and the reward for each 'mode'. Each time you play as MAD, you earn 2 dangerous points. Dangerous points increase your winning experience in stadiums by 10% per dangerous point. If you don't play as MAD for 7 days, you will start to lose 1 dangerous point per day until you play as MAD again.

Preferences: This is where you set your preferred magic. Registered players can also change how their stats read if someone zooms in on them. Registered players can also change their email address. There are other preferences to go over, like your password. This is where you change, or set, how you want the game to communicate with you. Registered players can also create a description for their wizard.

Stadiums: There are 6 different stadiums that run once every 24 hours. A countdown timer on the left side of the screen tells you how long you have to wait until the stadiums run.

The other wizards that you are fighting against in the stadium are in your experience group (which you can see by clicking the "players in your group: ## " button under the stadium name).

Daily Duels: Where you go to battle players 1 on 1. You get 3 duels per day (at report time) and you can accumulate 10 duels in stock. All duels are fought using your preferred magic

Guild War: This is a controlled stadium, in other words, you choose your wizard's actions for each round, and you win gold and experience with each turn. In this stadium, you fight with your guild if you have chosen to be in one, and even if you are knocked out, if anyone from your guild survives, you get a portion of what they get for winning, and that is silver! Guild War is for registered players only.


Wizard War: Same as for Guild War, except there are no guild bonuses. This is a free for all, every wizard for him/herself. Again, this is for registered players only.

Controlled Duel: Hear is a chance to duel another wizard on an interactive level - 1 on 1. Choose an opponent, set your move and try to guess what the other wizard will do. There are no prizes except winning itself. Are you up for the challenge?

Wizard Tower War: This is a stadium with a difference. Turns run every 6 hours instead of each day. In Wizard Tower War you move around a grid (the towers) trying to knock out as many wizards as you can for gold and experience. You receive 100 gold and 50 experience points for each knock out you get in the stadium. Be sure to check out the rules link.

Curse: For each daily duel you win and for each player you refer that signs up, you get a curse to assign. This link is where you distribute them. Curses are used against your enemies to try and hinder their performance in the daily stadium.

Enemies: This is where you list which wizards you want to go after in the daily stadium. The name at the top of the list is the first wizard you will target, and once that wizard falls unconscious you move to the next on the list. If you do not list anyone, you will attack random.

Guild: If you have chosen to join a guild, this is where you can see who your guild members are and communicate with them via email or via their own Private forum. If you want to create your own guild, you can do so here but only if you are a registered player.

Guild Hall: This is a listing of all the guilds and if you don't belong to one, it informs you of which guild you are eligible to join.

Registration: This is where you register your wizard. You do have to pay once your free 21 day trial period is over. Registration also opens up a lot of new options in the game.

Post-Office: This is the internal mail system for the game, think of it as private messaging.

Zoom Other Players: You can zoom in on another wizard and see their summary screen here. Just remember that if they are a registered player, their stats may be adjusted.

Discussion Forum: This is a message board. You can seek answers to questions about the game or just have a bit of fun. Guilds also have access to their own private forums here.

Chat: This is a chat room. When you log into the game you are not automatically put in the chat room, so if you want to talk to some one, and there is no one in there, it will only show you in the room. When you first log in, the name of the last person that was in the room is generally there and disappears after a second or two. This is not someone leaving when you come in, so don't take it personally. We recommend all players try staying in the chat room for a while. If you have questions, and hang out in chat, another player may come in that can answer your questions without having to wait for an email or a message board response.

Referrals: If you want to refer another person to the game, pass on your 'address link' that is found here and receive some rewards. You can also see how many referrals you have made.

Logout: Like it says...

Welcome: This is the main screen that you arrive at when you log into http://www.wizard-wars.com. This will tell you if you are logged in or not.

Sign Up: Where you create your wizard name and password.

Wizards: A link to a group of statistical listings of wizards now playing. This includes all of the groups, top wizards in each category and ratio of placing in different fields.

Reports: Daily Stadium reports and breakdowns of each stadium. When you view a particular stadium, you can zoom (located at the top of the screen under the stadium name) which will give you a different statistical breakdown of who did what.

Discussion: Another link to the forum.

Wizards Library: Brings up this page.

Links: Links to other interesting web sites, registered wizards can get their website listed here.

Let the Fun Begin

All right, all right! You are ready to do something now aren't you?

Set Preferences: Click on "Preferences". You need to choose your preferred magic. Your choices are: FIRE, WATER, EARTH, or WIND. Use the scroll box under the default magic to choose your preferred magic, highlight your choice, and save.

Choose Stats: Now you need to go to your stats button. You should see Stamina, Reaction, Knowledge, Physique, Concentration, and Wisdom.

Physique: how hard you hit.

Reaction: speed and agility.

Knowledge: allows you to cast different spells.

Stamina: determines how many hits you can take before you fall.

Concentration: determines how many mistakes you do or don't make while casting spells.

Wisdom: determines your ability to use your stats and spells together.

After each stat is a number that represents the level your wizard is at. The number in the parenthesis is the amount you add for the items you have. Then there is another number followed by a . This number is how much exp it is going to cost for you to raise that stat by one level. You need to decide how to build your wizards abilities here. Pick a stat and click on the plus sign, the page will refresh and you will see that level raised and the cost to move up to the next level will also be raised. Use all the experience points that you can to raise the stats as you want.

Choose Spells: This is where you are going to train your wizard to use the magic of your choice, or, all magic, depending upon which stadium you choose to fight in, plus your defence spells. It is highly recommended you only raise the attack spell of the preferred magic you have chosen, and raise the defence spells against all magic. When you have used all the gold you can, go to the stadium button.

Choose Stadium: The stadium is where you fight once per day against other wizards within your experience group. When the page opens, you will see six stadiums listed. The first 4 - Fire, Water, Earth and Wind are stadiums where you use your preferred magic to fight against other wizards that use the same. The next stadium is Wild Wands, in which all wizards are randomly given a type of magic to use. You should only play in this stadium if you have trained in all the four different attack spells. The last stadium is Mystical Mahem. This stadium has players fighting with their preferred magic. All magic is used here. If the stadium you choose to play in does not have 5 or more players you will automatically be put in 'Mystical Mahem'. Underneath each stadium you will see either an arrow pointing up or a big "O" . The stadium with the "O" is the stadium you are currently playing in. If this is not the stadium you wish to be in, then click the arrow underneath the stadium that you want to play in. The page will refresh and the "O" will now be underneath the stadium you have chosen.

There is also an "In your group:##" below the name of each stadium. If you click on this, all the players in your group for that stadium will come up in a separate window. This is all you do here. The stadium will automatically run when the timer reaches 00 hours/00 minutes. Check out the Enemies list options to possibly help you in your stadium, and use curses to hinder other wizards performances.

Daily Duels: Now we have our daily duels. On this option you can pick a player and duel them. You gain experience for every daily duel you participate in, regardless of the outcome. Of course you get more experience for winning than you do for losing! There will be a scroll bar with a wizards name in it. If you scroll down you will see that all the wizards with more experience than you are listed here. If you choose to duel a wizard with less experience points than you have, you have to type it into the box next to the scroll and click the "duel now" button. Your page should refresh after you choose a wizard to duel and click the "duel now" button. There will be a listing of what happened in the duel. Your opponent will receive an email of the duel, and so will you. Now go back to the stats and allocate your experience that you just earned. You can do this 3 times a day. You receive 3 duels to do every day at report time. If you are unable to duel daily you can accumulate up to a maximum of 10 duels. You can always have fun beating up on a friend or family member that is in the game too!

Wizard Tower Wars (WTW): You can join the WTW at any time. The goal here is to stay alive and knock out as many wizards as possible. Turns run every 6 hours (10pm, 4pm, 10am, and 4am GMT.) Once you have joined, make sure you click the list button. Here, there is a grid, with wizard names in the boxes. Each square is an area. To fight a wizard, you must be in the same area. Scroll the grid all the way down and you will find a list of icons. If you notice, some of these icons appear under your wizard name and if you are close enough to other wizards, they have icons under their names as well. To do an action, click the icon representing the action you wish to do. You must click the icons on the grid, not in the key. The page will refresh and at the top of the grid and you will see the action you have chosen. You can change your action as many times as you choose, but only the last action will be the one you do. You can move around the tower grid, but only every 2nd turn. You start with Hit Points (HP) which = 5 times your STAMINA, but the minimum HP you can start with is 50. You lose 3 HP per turn plus whatever you get hit for. If you have less than 6 HP left, you will not lose 3 for each turn. You get 50 experience points and 100 gold pieces per KO (knock-out). Once you get knocked out, you have to wait 1 turn before rejoining. The result button will tell you who did what to who, etc, in the previous turn/s. Unfortunately "young" wizards are easy prey so don't get discouraged if you keep getting KOed, just join again and keep trying.

Well that is basically it. You have done all your turn options for the day. We recommend you search out the site, check all the buttons, click on the title of each page to get the FAQ. Read the forum's and post your questions, it can be very helpful, not only for you but to other players. After the stadium runs, reports are sent out and all your actions are reset. You can do your duels again, allocate stats, spells, etc.

Good luck and most importantly - HAVE FUN!


And please, if you have found this informative, show your appreciation to Raven if you see her hanging around the chatroom, if it wasn't for her - this old document would still be sitting somewhere in the mire that is "The Library"...